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Which also brings me to talk about Conquest. Back in the old days when I played conquest, most of the player base utilized rocket troops. There weren't a lot of good engineers out there, but the ones who did play as an engineer knew how to use the shotgun extremely well. Before I joined JOG 3 years ago, I was apart of the clan Shotgun Confederacy (.:SC:.). The guy who used to lead that clan was called Monoxide, and he and I would play as engineers together practically everyday. After spending awhile playing with him it became easier to read other players and tactics started to become habits: stay on high ground, keep your healthpacks ready, roll-shoot-roll, etc. I don't want to gloat but I became a damn good engineer playing with those guys and beyond, good enough to help JOG win all but two of it's conquest matches. There were a lot of good guys in that clan and I wish I was still on good terms with them. However, nowadays most servers have team damage off, and this whole new wave of players came to the surface. There's a big difference between these and the new generation of assault, though: the lack of skill. The player base is still primarily rocket troops, but now you see a lot more engineers. You rarely see them use their shotgun, and more than half the time they're downright terrible with it. They just roll close to you and let a detpack rip. People who use clone troopers have gotten progressively better since my time away from conquest, but at the same time you're having to deal with these guys who've never played in an conquest server with team damage ON in their life. Assault is much more healthy than conquest is at this point in time, and it saddens me because that's what I truly excelled at.